Video Tutorials
Photography 101 is the perfect all-in-one tutorial for anyone who wants to jump into the world of photography. Join our team as we shoot at 20+ locations for a hands-on approach to learning the basics of photography!
Wessel Huizenga discusses the uses of a game engine like Unreal Engine can impact the architectural visualization industry. The course showcases his personal workflow he has developed over the years and covers the use of Blender for creating 3d assets, setting up photorealistic lighting, and his use of procedural materials to quickly make changes within a scene.
In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders, and some advanced materials. With the help of Material Functions, each shader is fully scalable, allowing you to build upon the foundation that you will create throughout. In this part, Kem covers various advanced shaders that will help elevate your artistic arsenal. From Vertex Blending to Material Parameter Collections, these are
In the class, we will learn how to use 3ds Max and V-Ray to create photo realistic renders. This is a project based class so follow ago and create your best renders yet,
In this course, we will build a professional apocalyptic game environment from scratch using 3ds Max, Substance Painter and Unreal. We will start everything from scratch, from looking at references, looking at some concept art, and start applying it onto our environment. First, we will start by making small blockout of our scene and create the assets that we are going to need, how we are going to lay them out in the environment, then we are
Gumroad – Yuri Shwedoff – Action Figures Process Videos | 4.41 GB
This course will benefit you most if you want to: remove the need for long rendering, work in the game development industry, use the capabilities of game engines when creating videos and mapping shows, participate in the creation of VR applications, learn how to make professional videos and presentations, Real-time engines have a huge future. In addition to the traditional game development and VR industries, they are increasingly used in motion
This course is aimed at people who are completely new to Premiere Pro. If you are self taught using Premiere, this course will show you techniques you never dreamed were necessary or possible and will show you efficiencies to help speed up your workflow.
Interested in learning the basics of reverse engineering? In this course, instructor Nick Kloski helps you get up to speed, covering the fundamentals of reverse engineering using 3D scan data as a basis. As he details key concepts, Nick steps through how to go from a 3D scan to an optimized model that fits into nearly any product design workflow. He reviews the technologies available for 3D scanning, including photogrammetry and structured light.
Mocha is the world’s most powerful planar tracking tool for Visual effects and post-production. Featuring GPU-accelerated tracking and object removal, advanced masking with edge-snapping, stabilization, lens calibration, 3D camera solver, and more. The following training series is for After Effects CC users who are new to Mocha and want to get correct results in tracking or masking. The course is split into a total of 12 exercises from the
New Daz3D, Poser stuff
New Books, Magazines
2020-07-18

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