Creating Materials in Unreal Engine Part 4 & 5

Author Alex
Creating Materials in Unreal Engine Part 4 & 5

ArtStation – Creating Materials in Unreal Engine Part 4 & 5

Part 4 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders, and some advanced materials. With the help of Material Functions, each shader is fully scalable, allowing you to build upon the foundation that you will create throughout. In this part, Kem covers various advanced shaders that will help elevate your artistic arsenal. From Vertex Blending to Material Parameter Collections, these are the core essentials you need to speed up your workflow.

Part 5 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders, and some advanced materials. With the help of Material Functions, each shader is fully scalable, allowing you to build upon the foundation that you will create throughout. In this part, Kem demonstrates how to create a terrain material with multiple weighted layers that support procedural foliage, camera-based displacement, and more.

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