Video Tutorials
I am extremely excited to bring you these lessons on drawing the muscles. Learning anatomy isn't easy but it will vastly improve your ability to draw impressive character designs and comic book superheroes.
This tutorial is a stand-alone tutorial for learning real-world production compositing using Deep in Nuke (Minus all that Houdini Stuff).
Virtual Production is a form of filmmaking that incorporates the use of both physical and virtual aspects of filmmaking. It's been incorporated in various high budget Hollywood productions over the last few years, most recently in 'The Mandalorian'. However with recent developments in consumer tech, virtual production is now becoming obtainable to indie filmmakers.
In Motion: Principles of Motion Graphics, instructor Ian Robinson covers the core concepts and techniques used to create real-world motion graphic elements in Apple Motion. Throughout the course, Ian breaks down motion graphics into smaller groups of applied techniques.
From powerful shortcuts to precise masking, this course can help you see Photoshop adjustment layers and blend modes in a whole new light. In this course, Rich Harrington unlocks some of the least-used options for his favorite features in Photoshop 2020. Learn how to use adjustment layers and blend modes to color correct and tone images, convert photos to black and white, add style, and fix exposure—all completely nondestructively.
Families are an integral part of working in Revit, and the key to creating custom content. They group similar elements with shared parameters (such as walls or windows). While there are predefined families available in Revit, creating your own families is a great way to build a library of custom content. This course teaches you the ins and outs of creating structural families—such as foundations, framing, and trusses—in Revit 2020.
Welcome to the Twinmotion course for interior designers. This course will teach you how to create perfect photorealistic visualizations in real time in the best rendering program.
In this course I will show you my whole process to create a current gen PBR character for games. This course cover every single step from sculpting to the final render inside of Blender realtime engine EEVEE.
Saddle up for round II in the "Intro to Digital Sculpting" series.
Kevin is an artist, game developer, and educator based in Berlin, Germany. He is currently the Studio Art Director at Snowprint Studios. He has over 10 years of experience in the games industry on 8 AAA titles in various genres. His credits include several Blizzard games, such as Diablo III, Diablo III: Reaper of Souls, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Litch King , Starcraft II: Legacy of the Void, Total
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