Video Tutorials

Applied Houdini is here with one of my most exciting lessons yet - Volumes VI, Controlling magic! In this lesson we're going create a multi-layered magical scene using all kinds of advanced volume manipulation techniques. Instead of always using Pyro, we'll begin by creating procedurally generated volumes that look great but are actually designed without simulation. Much of this will be accomplished via art directable volume deformations, with

In this tutorial, Creating a Cartoon Octopus Monster in Maya, you will learn how to create a character from start to finish.

Creating highly detailed props is always a challenge but one that allows for infinite artistic storytelling. In this tutorial Dylan Abernethy, will demonstrate the advantages of using Zbrush in combination with Maya (or similar) to create hard surface models along with the process of adding character and a story to your model through the texturing process inside Substance Painter.

In this game design course, you’ll learn how to use Unreal Engine 4’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda: Breath of the Wild.” Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

7 Lessons | 1h 12m total length

Udemy – Fusion 360 to Unreal Engine – pipeline | Learn the skills to get you a Job!

This course is for beginners and also for those who want to gain confidence in the fundamentals of drawing.

What you'll learn: painting in substance painter, use ready textures to paint, how to paint nature stuff, understanding the maps

Learn from professional animators that have worked for some of the top studios in the gaming industry! This 16 week bootcamp will go through the process of creating body mechanic animations, that will help build a compelling demo reel.
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