Video Tutorials

Author Alex
2021-08-8
3
Udemy – Procedural Materials In Blender
As Part of The Blender Creative Suite, Learn How To Get Started With Procedural Materials
Author Alex
2021-08-7
1
Sakimi Chan – Patreon Term 153
Sakimi Chan – Patreon Term 153
Author Alex
2021-08-7
2
Sakimi Chan – Patreon Term 152
Sakimi Chan – Patreon Term 152
Author Alex
2021-08-7
0
The Gnomon Workshop –  Material Texturing for Production in Mari & Maya
This comprehensive material texturing workshop teaches industry-proven techniques tried and tested on feature films by Lead Texture Artist, Peter Aversten. During 8.5 hours of video tutorials, Peter walks through the techniques he uses in production using primarily Mari and Maya, beginning with the fundamentals and demonstrations of more beginner concepts covering the Mari node graph — perfect for those transitioning from a layer-based workflow.
Author Alex
2021-08-7
0
The Gnomon Workshop – Optimization For Games – Settings, Materials, Textures & Commands
As important as it is to make great art for a game, it’s also crucial that your game runs efficiently for an optimal experience. In this 3.5-hour workshop, Environment Artist Rodrigo Brea shares industry techniques for troubleshooting and checking the performance and frame rate of your game project and covers many of the basics as well as the key tools that will help you monitor and find issues as you expand and add assets to a project.
Author Alex
2021-08-7
0
The Gnomon Workshop – Gaea Essentials – Create Realistic Procedural Environments
Procedurally generated terrains that can be art-directed — or even combined with real-world satellite data — are an important cornerstone of CG production. Gaea is an exciting new tool for developing photorealistic environments and has been quickly adopted by the industry. In this 4.5-hour workshop, Dax Pandhi, creator of Gaea and Co-Founder of QuadSpinner, provides a thorough look at all the essentials you need to know to create realistic,
Author Alex
2021-08-7
2
The Gnomon Workshop – Creating Digital Doubles With Single-Camera Photogrammetry
Photogrammetry has become an integral part of the 3D industry, particularly when it comes to creating digital characters for film, TV, and games. In this 5.5-hour workshop, Adam Spring, an experienced senior 3D artist and facial modeler, provides an in-depth introduction to photogrammetry, with a focus on using single-camera head scanning. The topics included in this workshop cover the principles of photography, capture kits, and shooting
Author Alex
Creating An Original 3D Creature Concept – Viper Dragon
Creating original creature designs using characteristics from real-world animals adds a dash of realism and familiarity to your concepts. This workshop by Kurtis Dawe, Character Artist and Modeler at Scanline VFX in Vancouver, shows a complete workflow for creating a unique Viper Dragon concept in 3D, from reference gathering through to the final Photoshop composite.
Author Alex
AliasEDU – Digital Artist Master Class
Digital Artist Master Class (DAMC) is online workshop developed by Antti Karppinen. Antti has been touring with this successful workshop all over Europe and now he is bringing it available worldwide.
Author Alex
2021-08-7
0
Skillshare –  Zbrush dog sculpting for beginners to advanced was
Learn how to create amazing 3d sculptures, using the industry's top digital software- Zbrush!
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