Video Tutorials
This is a step by step walkthrough tutorial on my current painting process this 2020. Starting with clean lines, up to the final realistic render, this workflow is very efficient especially when communicating with clients on how the final artwork will look like. This is very similar to how I create splash art and it gives a basic idea on my thought process. I will also discuss how I prepare and study to paint this fantasy portrait.
In this walkthrough, I will create a splash screen style artwork based on my original character Megarah. I simulated being in a real working environment where I need to make multiple studies, and getting various feedback from experienced people before moving to the final version.
You will learn how to draw and paint beautiful character portraits on the go using a tablet or iPad. I will teach you how to look at characters or amazing photographs of paintings and translate them into hand drawn portraits even if you're a beginner with no formal art skills or training. I would love to teach you this wonderful skill that I can show you how it can be done in a fun and straightforward way using a tablet or iPad Pro.
In this series, I am going to show you a professional production process for creating both low poly and high poly modular game assets for creating a cyberpunk city for use in the Unity High Definition Render Pipeline (HDRP). We will be modeling in Blender 2.82, where I will be showing you lots of cool techniques, shortcuts, and best practices. We will be UV unwrapping the models to ensure we get high-quality professional results.
This course will take you through the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray models constructing, wooden podium, iron ring, paper book, candle, chalk, glass jar and other material assets creating, texture mapping, UE4 lighting settings and real-time rendering, etc.
As Part of The Blender Creative Suite, Unleash The Power Of Blenders 2D System, Create Artwork And Concept Work Easily
Hi creators! My name is Alena, I am a motion designer from Ukraine and I have been working as a designer for 5+ years. In this class, I will show you how to boost your rigging skills and set one character who can rotate the head, hands, body, and even legs. In this case, you can set only one character and use him in multiple scenes. It's very comfortable and saves time.
A Guide to using Unity Shadergraph to create Game Assets
This course is not for beginners in Blender. To take this course, you must have prior knowledge of the tool, you must be able to look at the screen and identify when i scale, rotate and the other basic things, i will show how i made the character of the oppening video as fast as i can. This course was divided into steps, so that future consultation is easier. The intent of this course is to help intermediate level students to reach their goal
In this course you will learn how the PBR workflow works and all the necessary fundamentals to create high materials and stylized textures in Substance Designer and how to use them in any rendering or video game engine.
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