Video Tutorials
Create an Oddly Satisfying Pendulum Animation in Cinema 4D” is a course for 3D artists and animators who are interested in motion graphics. Topics we will cover include how to manipulate shapes, create textures, animation, and rendering in Cinema 4D. We’ll take you through the step-by-step process of how to create an oddly satisfying animation inspired by the works of Andreas Wannerstedt.
Learn the Complete Workflow of Character Creation - Sculpt, Retopo, Unwrap, Bake, Texture, Light, Render & Composite
Gumroad – Clouds painting tutorial + 6 Brushes + 3 video process For Clip Studio Paint
Some DAZ Studio users haven't heard of the inbuilt Geometry Editor, and some think it's too complex to use. But it's all there in DAZ Studio, and it really isn't so scary! In this tutorial, Trevor Hancock shows you several practical examples of what can be done with the Geometry Editor, and explains its features.
You will model, design, texture and light your very own scene! This series of videos will take you through the basics of modelling, lighting and animating your product with the free open source software Blender! Your project will be creating a fully fledged product commercial for Redbull with traditional workflows. I will guide you through navigation, modeling, lighting, composition and rendering!
In this course, you'll learn the fundamentals of programming and game development using the Godot game engine. You don't need any programming experience to take this course. Everything will be taught as we go.
This course is all you need, if you want to learn how to create games in Unity. You can’t create games in unity without knowing how to code, that’s why we will spend the first part of the course learning how to code C#.
5 illustrations .PSD with all layers for Photoshop (CS6 and above) , Clip Studio Paint or Paint tool Saï
5 illustrations .PSD with all layers for Photoshop (CS6 and above) , Clip Studio Paint or Paint tool Saï
Artists have been drawing the portrait for centuries. One of the best ways to practice drawing the head and features is to start with understanding the structure and proportion of the skull. Once that foundation is established, adding expressive features is easy. In this course, instructor Amy Wynne begins with an introduction to the skull’s key landmarks and proportions from three views: frontal, three quarters, and profile. Next, Amy shows you
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