Video Tutorials
Gumroad – Patreon TERM 09 / TIER 3 : Surfer Girl by Xavier Houssin
If you ever loved reading anime book, I bet you've had a dream of meeting your favorite anime character! Now it's time for creating your own! As part of the course, beginners will experience how to dissect an anime drawing, how to identify shapes and will apply the learned content through a class project. I will begin with sketching, line art, coloring to fully rendering illustrations.
Gumroad – Patreon TERM 13 / TIER 3 : Alpine with Xavier Houssin
Gumroad – Valentine's day Illustration with Xavier Houssin
Gumroad – Zelda Pack with process explaination by Xavier Houssin
Gumroad – Patreon TERM 14 / TIER 3 : Hiker Girl
Learn to generate movement systems with style in order to give your animations personality and intention | Adding movement to the graphic design represents a new layer of expression for any creator, but also another layer of difficulty. To facilitate this transition, Borja Holke - motion designer with more than 10 years of experience and clients like Canal + and Converse - will teach you to master the timing and the acceleration curves in Adobe
Ultimate Environmental Texture Creation Course | Learn every technique you need to create tileable materials for both games and film all in one course! In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.
Create a realistic architectural visualization by rendering a sharp composition using 3ds Max, V-Ray and RailClone Architectural visualizations are an opportunity to tell a story of atmosphere, mood, or a desired future. Creating visually striking ArchViz compositions that captivate clients is Sonny Holmberg’s area of expertise. Through his studio Depth Per Image in Copenhagen, he has created unique storytelling experiences with his designs.
The aim of the course is to help you take the first step towards the profession of a 3D modeler. In 6 months you will learn how to create models for games and deal with the technical part of modeling: all these high-poly, low-poly, sweep and bake. The main value of the course is 160+ hours of practice. But more importantly, constant feedback. Result: 10+ drafts and 2 full-fledged models, which you will make according to all the strict rules of
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