Video Tutorials
Whenever you hear "don't worry—we'll fix it in post," a red light should go off in your head. Those who say it on set often don't solve the problems; the burden will fall on you, the editor. Luckily, many issues can be solved at the post-production stage, and this course teaches you how.
Storyboard is the visual foundation of you all stories. This class is all about make you produce your own short movie or project trailer. Classes are 3 hours
3 weeks of live daily 1 hour Concept art classes from top industry pros. These are really fun group painting/vis dev classes where panelist talk while a new teacher paints/draws each day of the week covering different topics.
Learn to work at the intersection of game design and dramaturgy and try to create a world in which the player wants to be again.
This macro photography tutorial takes you through a variety of studio shoots and then into the jungles of Central America. Andres teaches his techniques to shoot fine art, products, live insects, amphibians, and reptiles. Each lesson is accompanied by a post-processing section where Andres will demonstrate his full Lightroom and Photoshop workflow. This tutorial is perfect for anyone wanting to get started in or perfect their macro photography.
This is a 4 week intensive daily character design course. This is meant to accelerate your character drawing skills 10x with daily lessons from several leading industry pros.
Learn to create simulations with the Cinema 4D plugin and bring your fonts to life
One of the most important skills modern directors and DP's are required to master is moving the camera in a dynamic and engaging way. This workshop will teach all levels of filmmakers the precise cinematic language of motion, and how to move not only the camera itself, but also content in front of the camera.
Learn Everything you want to know about character rigging in after effects and make yourself needless for ever
Secrets of Shading gives you the foundational knowledge you will need to render organic forms from imagination and better understand your references. We begin with diagrams and exercises to help you understand shading and rendering as “drawing on the inside” of dimensionally conceived forms, and move on to several practical demonstrations.
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