Video Tutorials

Texturing Sci-Fi Game Assets in Substance Designer – download video learning In this Substance Designer tutorial, we?ll learn how to texture game assets using a spaceship as an example. Along the way, we’ll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values. By the end of this Substance Designer training, you?ll learn how to

MP4 1280x720 | 2h 27m | ENG | Project Files | 1.56 GB

Introduction to Light Shading in Harmony Premium – download video сourse In this Toon Boom Harmony tutorial, we?ll learn about the Light Shading effect. Using a simple example, we?ll begin this course by learning which nodes are essential for setting up a Light Shading effect, what they each represent, and how they connect together. Following this we?ll learn how to use a normal map to define the volume of artwork. From here, we?ll spend a few

MP4 1280x720 | 12h 25m | ENG | Project Files | 7.61 GB

Proko – Portrait Drawing Fundamentals Course | 4.4 GB

MP4 1280x720 | 3h 27m | ENG | Project Files | 3.81 GB

MP4 1920x1080 | 1h 09m | ENG | 2.98 GB

Creating an Interior Walkthrough in Unreal Engine and 3ds Max – download video сourse In this Unreal Engine and 3ds Max tutorial we’ll follow the entire process of creating an interactive walkthrough of a small apartment in Unreal Engine 4, 3ds Max and Photoshop. We’ll go through the process of setting up and unwrapping our model in 3ds Max, all the way through to lighting, creating materials, and adding interactive elements using Blueprints. By

Introduction to ZBrush 4R7 In this ZBrush tutorial we’ll take an introductory look at this powerful sculpting, painting, and illustration application. We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing

Animating an Acrobatic Fight Scene in Maya Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. We’ll use the main actions of the fighters for the animation and technical names. We’ll begin developing the animation by blocking the first character’s poses and defining his timing and contact points. Then, we’ll work on the breakdowns and continue to refine the shot into smooth curves.
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