Video Tutorials
MP4 1280x720 | Total time: 1h 51m | ENG | Project Files Included | 2.65 GB
MP4 1280x720 | Total time: 2h 21m | ENG | Project Files Included | 1.04 GB
This package came with the Nima Episode! + Takes you through the process of making the illustration using digital tools and techniques.
This package came with the Mom Reaper Halloween Episode! + Takes you through the process of making the illustration using digital tools and techniques.
MP4 1280x720 | Total time: 2h 21m | ENG | Project Files Included | 2.9 GB
Learn to export your Blender game characters to Unity and set-up a character controller to move them around. In this course we will write some C# code in Unity to trigger the run and jump animations in our test level.
Gumroad – Art Camp 2 by Noah Bradley | Expand your horizons and try totally new techniques and materials
This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
The Autodesk Raytracer (ART) renderer is a fast, physically-based renderer that’s available for a number of Autodesk applications, including 3ds Max, Revit, and Inventor. In this course, learn how to get the most out of this exciting, easy-to-use renderer. George Maestri starts out with the basics, taking a look at rendering controls for the ART Render, and explaining how to use the 3ds Max Scene Converter to translate scenes that were migrated
Discover how to enhance your paneling design workflow with Autodesk Dynamo, the visual scripting tool for Revit. In this course, Colin McCrone shows how to use Dynamo to describe the logic behind a project, rationalize and document a complex façade with flat panels, and represent panels in Revit. Colin covers strategies for paneling different types of design surfaces, meeting various design constraints, analyzing results, and applying patterns.
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