Video Tutorials

Author Alex
2017-06-21
0
Lynda – ART Renderer: 3ds Max
The Autodesk Raytracer (ART) renderer is a fast, physically-based renderer that’s available for a number of Autodesk applications, including 3ds Max, Revit, and Inventor. In this course, learn how to get the most out of this exciting, easy-to-use renderer. George Maestri starts out with the basics, taking a look at rendering controls for the ART Render, and explaining how to use the 3ds Max Scene Converter to translate scenes that were migrated
Author Alex
2017-06-20
0
Lynda – Paneling with Dynamo for Revit
Discover how to enhance your paneling design workflow with Autodesk Dynamo, the visual scripting tool for Revit. In this course, Colin McCrone shows how to use Dynamo to describe the logic behind a project, rationalize and document a complex façade with flat panels, and represent panels in Revit. Colin covers strategies for paneling different types of design surfaces, meeting various design constraints, analyzing results, and applying patterns.
Author Alex
2017-06-16
0
Lynda – DraftSight Essential Training
DraftSight Professional provides straight-forward 2D documentation, design, and drafting tools with a toolbox, a standards-based mechanical symbol library, and a mechanical annotation add-on. This course provides you with the essential techniques required to effectively use DraftSight 2017 Professional. Join Shaun Bryant as he shows you how to develop and optimize DraftSight drawings, and how to start setting up 2D DraftSight drawings from
Author Alex
2017-06-16
0
Lynda – 3D Tracking and After Effects Compositing
Whether you’re working with a team or on your own, understanding how to efficiently use 3D tracking information in compositing can help you speed up your workflow. In this course, learn how to use 3D tracking data to add 3D objects to a 2D shot in Adobe After Effects. Brian Morse shows how to export your cameras to Maya and After Effects from SynthEyes, and explains how to set up your 3D scene once and use it for all of your shots. He also
Author Alex
Game Weapon Modeling Fundamentals
Game Weapon Modeling Fundamentals – download video сourse Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush’s modern workflows allow for more flexibility and creativity using ZModeler
Author Alex
2017-06-8
10
CreativeLIVE – Glamour Photography with Sue Bryce
MOV 1280x720 | 15h 58m | ENG | +PDF | 9.02 GB
Author Alex
2017-06-2
0
Gumroad – Leyla – Hand-Paint A Character Bust
MP4 1680x1052 | 7h 51m | ENG | Project Files | 10.5 GB
Author Alex
2017-05-16
3
Hard Surface Modeling Fundamentals in 3ds Max
Hard Surface Modeling Fundamentals in 3ds Max 3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you’ll learn how to create a hard surface camera model. First, you’ll discover how to create reference images for modeling. Next, you’ll explore the fundamentals of hard surface smoothing. Then, you’ll cover how to create and control high resolution meshes using TurboSmooth.
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