Video Tutorials
This is the beast, encompassing the creation of TWO FULL PROFESSIONAL MOTION DESIGN PROJECTS for each of which we’ll execute dope styleframes and storyboards, using a variety of strategies for making cooler imagery. It’s 4hrs of deep design training, composition, ideation, storytelling, and the high-level skills you need to start crafting incredibly compelling work like the rockstar you are.
This training covers various procedural methods on creating ornamental patterns and designs in Houdini. The methods includes standard procedural modeling, L-systems and voronoi fracture to generate a variety of patterns.
In this course, we will be be making a simple but addictive mobile game, that we will monetise with ads in only 4 hours.
For this fashion photography class Karl teams up with broncolor’s Urs Recher to create a powerful, vibrant image that uses studio light and color to create and eye-catching fashion shot.
The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.
In this all access Final Cut Pro X course you will not only learn the full ins and outs of this video editing software but also by the end of it, you will have advance knowledge on keyframe animation, color correction and color grading, speed manipulation/speed ramping, default transitions + creating them from scratch, advance use of effects + expert tips/tricks and also how to export videos for specific platforms such as YouTube, Instagram
MP4 1280x720 | 1h 24m | ENG | Project Files | 1.13 GB
Before starting any retouching on an image, it’s important to understand why we retouch. In this show Karl starts with the ‘where and why’ of retouching in relation to ‘where to lead the eye’ and ‘why to lead it there’.
In these videos Nick shows you how to create, use and implement luminosity masks into any photoshop workflow.
Two Courses in one the first part teaches you step by step process how to create a clone of your game using the Unity game engine and submit your own version to the Apple app store. After you submit your game to the app store the second part of this course teaches you how to promote this game using version social media in order to help you get it to the top of the iTunes app list.
Tags
Archive
| « August 2026 » | ||||||
|---|---|---|---|---|---|---|
| Mon | Tue | Wed | Thu | Fri | Sat | Sun |
| 1 | 2 | |||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 10 | 11 | 12 | 13 | 14 | 15 | 16 |
| 17 | 18 | 19 | 20 | 21 | 22 | 23 |
| 24 | 25 | 26 | 27 | 28 | 29 | 30 |
| 31 | ||||||
Vote
New Daz3D, Poser stuff
New Books, Magazines
2018-11-26

0
