Video Tutorials

Author Alex
2019-01-3
0
CreativeLIVE – Color for Designers: Exploration, Theory, & Application
In Color for Designers: Exploration, Theory, & Application, Richard Mehl will give you a foundational understanding of color theory principles and demonstrate how to apply them. Richard has studied alongside design legends, Paul Rand, Bradbury Thompson and Herbert Matter and in this class he’ll share insights gleaned from 12 years of teaching and writing about color in design.
Author Solid2
2019-01-3
0
Skillshare - 365 Days Of Creativity - Month 7
Video: .MP4, 1280x720 | Audio: AAC, 44.1kHz, 2ch | Duration: 3h 19m
Author Solid2
2019-01-3
0
Skillshare - 365 Days Of Creativity - Month 6
Video: .MP4, 1280x720 | Audio: AAC, 44.1kHz, 2ch | Duration: 3h 12m
Author Solid2
2019-01-3
0
Skillshare - 365 Days Of Creativity - Month 5
Video: .MP4, 1280x720 | Audio: AAC, 44.1kHz, 2ch | Duration: 3h 27m
Author Solid2
2019-01-3
2
Skillshare - 365 Days Of Creativity - Month 4
Video: .MP4, 1280x720 | Audio: AAC, 44kHz, 2ch | Duration: 2h 59m
Author Solid2
2019-01-3
1
Skillshare - 365 Days Of Creativity - Month 3
Video: .MP4, 1280x720 | Audio: AAC, 48kHz, 2ch | Duration: 4h 9m
Author Solid2
2019-01-3
1
Skillshare - 365 Days Of Creativity - Month 2
Video: .MP4, 1280x720 | Audio: AAC, 44.1kHz, 2ch | Duration: 2h 22m
Author Solid2
2019-01-3
2
Skillshare - 365 Days Of Creativity - Month 1
Video: .MP4, 1280x720 | Audio: AAC, 48kHz, 2ch | Duration: 3h
Author Alex
2019-01-3
0
MasterClass – Will Wright Teaches Game Design and Theory
Learn the art and science of game design with Will Wright, the mind behind some of the most popular simulation games of all time—SimCity and The Sims. Will teaches you how to design games that empower players and unleash their creativity.
Author Alex
2019-01-2
0
Skillshare – Advanced Substance Painter Course: Creating The Hard Surface Weapon Texture
In this course, Maya Course: How to Model 3D Weapon For Game Production 2018 with Autodesk Maya, you’ll learn how to make stunning 3D assets for games and production with minimum possible time by utilizing shortest possible pipeline.
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