Video Tutorials
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 4h 26m
Welcome to this course where we will learn advanced ways to use Maya's motion graphics toolset called MASH to create an elaborate logo animation.
Walk around in your own architectural design with the Unity Game Authoring system. This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results.
This video course provides you with hands-on exercises that walk you through programming with CRYENGINE using C++ and Lua. Everything is presented with visual learners in mind, so you not only see what is happening on screen but also participate in creating your own code through step-by-step instructions.
In Complete Lighting in Unreal Engine, Charleston Silverman walks you through the lighting system and tools available in Unreal Engine 4. Using a pirate ship cabin created for this tutorial, this environment utilizes features and techniques such as modulated and static mesh emissive lighting to bounce and volumetric lighting.
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements.
MP4 1280x720 | 4h 56m | ENG | Project Files | 792 MB
In this tutorial I will show you how to make a realistic exterior environement using cinema 4D. We start by moddeling the terrain. Then we will using vertex map to define wet areas. So the dirt near the river will look wet.
There are so many features and panels inside of After Effects it can be difficult to get a full understanding. In this course you will gain that understanding of the features, learn tips and tricks, and be prepared to create your own animation.
In Rigids V, we’ll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We’ll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke.
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