Video Tutorials

Author Solid2
2019-03-1
0
Skillshare - Fun and Easy Watercolour Galaxies - Step by Step (Polaroid Style)
Video: .MP4, 1280x720 | Audio: AAC, 44kHz, 2ch | Duration: 1h 28m
Author Solid2
2019-03-1
2
Udemy - Design 20 Weapon SFX for Video Games in less than 2 hours
Video: .MP4, 1280x720 | Audio: AAC, 44kHz, 2ch | Duration: 2.5h
Author Alex
2019-02-28
0
O'Reilly – Video And Animation With Adobe Photoshop
In this Photoshop for Video Editing training course, expert author Jeff Sengstack introduces you to using the highly effective tools to use Photoshop in a way you never thought possible. Photoshop is not usually the first program that comes to mind for managing your video, but Adobe has added powerful video editing and animation tools to Photoshop, and we can show you have to use them!
Author Alex
2019-02-28
0
Udemy – Level Design Master Class Series Intro to Level Design
Introduction Course to Level Design. The basics of what a level designer is, their role, and what tools they use
Author Alex
2019-02-28
2
Packt Publishing – Artificial Intelligence in Game Development – Tic Tac Toe AI
The author made this course as easy to understand as possible. The author structured it in such a way that each section will handle one major part of the course.
Author Alex
2019-02-28
0
Lynda – Revit Custom Furniture Modeling
MP4 1280x720 | 2h 06m | ENG | Project Files | 408 MB
Author Solid2
2019-02-28
0
Udemy - Video Editing with Adobe Premiere Pro CC 2018 for Beginners
Video: .MP4, 1280x720 | Audio: AAC, 48kHz, 2ch | Duration: 41m
Author Solid2
2019-02-28
1
Karl Taylor Phorography - Theatrical Light Fashion Shoot
MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 1ch | Duration: 20m 22s
Author Solid2
2019-02-28
0
Karl Taylor Phorography - Fashion Photography: Fantasy Fatale
MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 2ch | Duration: 16m 41s
Author Alex
2019-02-27
0
Cineversity – Procedural Asset Creation inside Cinema 4D
In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.
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