Video Tutorials

Author Alex
2019-03-11
2
Udemy – Drawing Digital Art in Procreate + Character Design Basics
Here's an in-depth overview on how to use the Procreate app on the iPad. You will learn everything you need to know to go from being a beginner in Digital Art to confidently using the Procreate App.
Author Alex
2019-03-11
0
Cineversity – Growing Structures: Branches and Veins: Introduction
Growing organic tentacle-like structures, capillaries, veins, branches, vines e.t.c. is a very interesting effect, that can be achieved using volumes, fields and a few more tricks.
Author Alex
Game C# Programming Bootcamp
MP4 1920x1080 | 4h 17m | ENG | Project Files | 6.2 GB
Author Alex
2019-03-11
0
CGCookie – Animated Sci-Fi Game Environment Creation in Blender 2.8
MP4 1280x720 | 8h 11m | ENG | Project Files | 4.4 GB
Author Sonya
2019-03-11
0
Lynda – GIMP Essential Training (2019)
MP4 1280x720 | 5h 10m | ENG | Project Files | 1.13 GB
Author Alex
2019-03-11
3
Character Animation Toolkit
MP4 1280x720 | 14h 16m | ENG | Project Files | 3.03 GB
Author Alex
2019-03-11
0
Udemy – Learn the ART of Substance Painter
Learn to use the latest Substance Painter (and Designer) and become a professional game environment texture artist.
Author Alex
2019-03-11
0
Cineversity – Using MoGraph to Create Ant Man's Tech in C4D
Learn techniques Robyn Haddow used in creation of Fantasy User Interfaces (FUI) for Marvel’s Ant Man and the Wasp. You’ll see how Robyn created loopable playback elements from an X-Particles Network, a MoGraph Cloner and PolyFX.
Author Alex
2019-03-11
0
Cineversity – Cinema 4D R20 Features and VFX Workflows
Josh Johnson demonstrates the improved motion tracking in Cinema 4D Release 20 in this live presentation from Siggraph 2018. Josh first performs an automatic track for some footage, and then shows how to set up a shadow catcher in both Redshift and C4D’s Physical Render to incorporate 3D elements with the footage.
Author Alex
2019-03-11
0
Gumroad – Texture creation with Zbrush and Substance Designer
So here is a little (actually pretty big) tutorial on how to create textures with ZBrush and Substance Designer. Even if you don't want to use Substance Designer, the same workflow can be used to create the albedo/color texture in Photoshop and other maps in Quixel or some other software. Also, 3DS Max is not required, you can follow along with any 3D software.
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