Video Tutorials
With almost 5 hours of high-quality training, you’ll learn how to retopologize a full character from start to finish. We cover how to prepare your model in ZBrush, block out the most important loops and how to connect everything up. This exact method has been used for retopo of characters like the Xenomorph from Alien Covenant, and many more.
Learn to use Blender, Substance Painter, Krita, and Unity to create your own game characters.
Animation can be a fast process if you know the secret: Do Animation with rigged characters, with a few clicks and drags
Skillshare – Tutorials Collection 1 August 2019
Do you want to create a professional looking horror survival game in Unity? Well you've found the right course. This is aimed at anybody who loves game design and wants to make awesome games.
A few simple tricks can improve your art in a matter of seconds. Concept artist Steve Wang will teach you to make the most of your sketching, 3D workflows, and digital painting with ease and efficiency. This online course will teach you new and creative ways to hack your workflow, helping you stay focused on creating beautiful artwork.
MP4 1280x720 | Total time: 22h 55m | ENG | 9.17 GB
Learn how to sculpt a realistic female face in ZBrush in this Premium Tutorial by FlippedNormals. You’ll see the entire process, from start to finish. The goal is to teach you a methodical and well-tested approach to making female realistic faces time and time again.
The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene. You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Exterior Environment: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender
Particles III - Advanced Particles and Lightning is a two (or three? Or five!) in one lesson covering a wide variety of visual and technical topics surrounding the creation of lightning style energy bolts and photorealistic sparks! We will cover how to accurately portray the sub-frame curved motion blur necessary to make sparks look their best using advanced geometry manipulation skills, as well as build up an algorithm for art directing energy
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