Video Tutorials
![Skillshare – FLEX: Use and handle a high quality 3D model](/uploads/posts/2019-09/1568445448_1568432599_1280-720_500x281.jpg)
If you need to handle a 3D models for your job, or as an artist to have an anatomy reference, or any other use, this course is done for you. I'm going to present you the software FLEX. This software is very easy to use, as it give you the possibility to move a 3D character, to handle it the way you want, to launch animations and to change the light of the scene.
![Gumroad – Procedural Props – Ammo Crate Course](/uploads/posts/2019-09/1568444323_gumroad-procedural-props-ammo-crate-course.jpg)
In this first Installment of the Procedural Props series, we are going to take a look at how to produce a fully procedural Ammo Crate. Everything from the geometry, uvs, and textures will be generated procedurally.
![ArtStation – Lighting Fundamentals and Rendering in Keyshot](/uploads/posts/2019-09/1568443416_alex-senechal-marketing-image-c.jpg)
In this tutorial I will teach you nearly all of the tools in Keyshot, explain my lighting fundamentals and terminology with easy to apply concepts, We will render a design starting with a raw model in Keyshot and create all of the renders in this post all the way to working in Photoshop.
![Gumroad – VFX Studio Oriented Masters of The Sea with Timucin Ozger](/uploads/posts/2019-09/1568441892_ckq6594.jpg)
10+ Hours of In-Depth Training of Houdini. This tutorial will enable you up to be more competitive in your next task as an FX TD.
![CGCircuit – Abstract Visuals – Houdini and Redshift](/uploads/posts/2019-09/1568441859_123.jpg)
This course is about the creation of visual abstract effects in Houdini. At the same time, this course is also about Redshift for Houdini.
![Applied Houdini – Liquids I – Fundamentals](/uploads/posts/2019-09/1568396138_eu1twzq.jpg)
In Liquids I, we will learn how to make liquid simulations with the FLIP solver! Really understanding the mechanics of FLIP will be the main focus, including in-depth explanations and visual aides to effectively explain how it works. We will also build a dynamic example of a liquid being sourced, collided with, surfaced, shaded, and rendered! Along the way I’ll talk about some of my favorite tips, tricks, and workflow ideas as usual.
![Terrain Building in Houdini](/uploads/posts/2019-09/1568395192_rohan-dalvi-terrain-building-in-houdini.jpg)
This training is will cover the new height field tools introduced in Houdini 16. The training comprises of 5 projects that will cover techniques to create a variety of terrains.
![Proteus VFX – Redshift in Production](/uploads/posts/2019-09/1568373508_333.jpg)
With this 3ds max course, (useful for Redshift users with Maya, Cinema4D, etc. etc.), we’d like to give you a complete courseware with all informations, tricks and techniques to be used working with lighting, shading, rendering and look development to obtain photorealistic images and animations following a production proven workflow.We’ll work with basic scene and complex shots so both beginners and more advanced users can follow lessons and
![Skillshare – Make your first Blender 2.8 Futurama Style spaceship](/uploads/posts/2019-09/1568372603_123.jpg)
This class is a great first step into the world of 3D modeling and particularly learning the absolutely free modeling program called Blender. Blender is a free program that has been around for quite some time, and though it is extremely powerful, people are often intimidated by its complexity and depth. That's why I'm here.
![Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury](/uploads/posts/2019-09/1568359640_xpkbt3x.jpg)
In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture.
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