Video Tutorials
In this tutorial we will focus on creating hair suitable for games. I’ll explain my workflow using 3ds max but I’m sure that this can be replicated in any 3d software. During the years I’ve tried different approaches for making hair and for now I feel like this is the easiest one since I have complete control over each and every hair card rather than grooming in some hair plugin and getting overwhelmed by the massive number of strands.
In this class I will teach you the very basics of Unreal Engine 4 to get started in making your own games. Our first game will be a maze game; where the player must navigate a maze and avoid traps. By the end of this class you will have a grasp on the basics of games development in Unreal Engine 4.
This Skillshare class breaks down the theory behind creating different space objects from scratch in Photoshop, then walks you step by step through composing them into a realistic scene (with a variety of techniques that you can use to improve your workflow across any design). You'll learn everything from lighting, to composition, to stacking filters and much more.
Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya's feature-rich toolset expands with every version and has been reorganized in this latest release. Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring
Are you interested in Grasshopper and want to learn how it works? Don't be intimidated and give it a try! My name is David Copete and I will make sure to guide you through the exercise steps so you can learn the interface. Once you get through the initial learning stage, it will become one of your most useful design tools.
The issue with 3D animation is that it just looks too smooth. Everyone is capable of visually judging weight but students struggle to add weight to their animations. Stop battling against your rig and getting caught up in the graph editor! We are going to cover an actionable and repeatable workflow. That will enhance the sense of weight in your animations.
Create photorealistic 3D models with texture, using photogrammetry, With Reality capture program.
MP4 1920x1080 | Total time: 2h 34m | ENG | +Brushes
Augmented reality is most powerful when it offers shared experiences: opportunities to collaborate in a virtual world. In this course, you can take the functional AR application built in Roger Miller’s previous courses—a 3D parts manager for the aerospace industry—and learn how to share and update the app’s data, from simple notes to object positions in real time, using PlayerIO.
Add practical functionality and interactivity to your augmented reality (AR) applications with Unity. This course builds on instructor Roger Miller’s previous training, by adding more advanced functionality to the AR mobile application: a parts manager that allows users to view and interact with 3D parts in the real world. Here, you can learn how to build 3D interface elements, menu systems, and options and implement features such as virtual
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2019-11-1

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