Video Tutorials
Hey everyone! This class is essentially a general overview of figure drawing and how to get started. Figure drawing is a very broad subject and theres a number of ways that anyone could approach it. What I wanted to do is create a basic guide of what I feel helped me the most when I began studying the figure many years ago.
Hi everyone. In this tutorial I will share what I know about portrait drawing and step by step processes. This video includes all basics I know and Value painting demo. I am planning to make another tutorial about painting female portrait in color in the future as series.
Join illustrator Clint Cearley as he walks you through the creation process of Nissa, Vital Force for Magic: The Gathering. From reading the brief and rough sketches to compositional mistakes and final details. This is a commentary that steps through 20 stages of the creation process, not a recording time-lapse.
This class is a basic overview of how to begin drawing portraits. We'll go over how to construct the head from a front,3/4, as well as profile view. In order to keep things simple, I didn't go over any sort of anatomy or anything too advanced. While at some point study of anatomy is important, I wanted to keep the class basic so that everyone should feel comfortable approaching portrait drawing!
Learn all about product visualization with Maya and Arnold. In this course, Product Visualization with Maya and Arnold, you’ll focus on the lighting, texturing, and final render output of our product. First, you’ll learn exposure values to control illumination within your scene and color temperature to control the output color of your lights.
In this class, we're going to dive a little deeper into the aspects of constructing the portrait using similar techniques from the first class. This will focus on building the structures of the head much further and show you how to move beyond the basic construction and develop your portraits much further.
This course will show you how to animate all the actions needed for a game, from quick, simple ones (like standing around doing nothing) to complex pro-level like reloading and transforming the rifle into a freakin’ cool sniper.
Learn the composition and language of shape from design instructor, Jason Scheier. Jason covers the structure of shapes, and how to think about shapes to create compositions that move the viewer’s eye through the picture plane.
In this course Jason Scheier teaches the essential elements of Worldbuilding for Entertainment. Starting from the fundamentals of what Worldbuilding is, Jason covers to how to find inspiration, the important elements of Worldbuilding, and provides examples of Constructed Worlds. He concludes by showing working examples of how he has used Worldbuilding on projects he has contributed to professionally.
In this course Jason Scheier teaches talks about how elements of a story can be enhanced or communicated just by making the right choices in regards to color and lighting. He gives a basic look at Color and Light, before talking about the Power of Light in Visual Storytelling, then covers how to create a color script and color grade your images to have a consistent pallet and enhance the moment of a story.
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2019-12-9

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