Video Tutorials
Ilya Kuvshinov – Patreon Term 32-33 | Video tutorials | MP4 | JPG | PSD | Brushes
In this course you will learn how to make Pixel Art from Scratch. You will learn how to make beautiful illustrations and all the art that you need for your videogame. You will gain all the knowledge that you need to start creating Pixel Art for videogames or illustrations.
The course will help you to design and write your own games - learn how to generate and develop your ideas, how to structure a story-rich game, and how creating a narrative and storyworld will enhance all games, even those that are not story based!
Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.
This course teaches you to create simple tilesets for both platform games and RPGs. You will learn how to make tiles loop well, organize your tilesets, and set up tilesheets for autotiling.
Great lighting is what makes the difference between an amateur portrait render and a professional one. In this workshop, CG Supervisor Christopher Barischoff steps through what makes a photography studio styled lighting setup successful for characters and portraits. He covers classic photographic and cinematic lighting and expands on its implementation in 3D Graphics.
Get started with HitFilm Express and start learning video editing LIKE A PRO. HitFilm Express is a super powerful video editing tool that has many of the same features of other video editing software out there, and best of it's FREE to use!
Shooting & Editing Music Videos. Everything You Need to Know About Creating Cinematic Music Videos.
Ilya Kuvshinov – Patreon Term 30-31 / Video tutorials | MP4 | JPG | PSD | Brushes
Virtually every tool in Houdini can be used for abstraction. Houdini is a means to an end, but not the end in itself. This class will focus on using Houdini outside of the traditional FX pipeline. Houdini can do much more than simulations and explosions. Here, we’ll be using Houdini as a design tool, focusing on abstraction and non-traditional FX.
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