Video Tutorials
Have you ever felt the need to do some more than 2D motion graphics? Here is the perfect intro for you! I’ve been doing motion graphics for concerts and events for around 3years now and I’m now here to share everything I’ve learned. You’ll learn everything that Cinema 4D and Octane Render can offer you, from the basics to more complex material and lightning techniques. Simple animation, using keyframes and adjusting the motion curves that you
[center] (Language: English) Learn basics and advanced of Photoshop from scratch.[/center]
Get ready for the Certified SOLIDWORKS Professional Advanced Surfacing (CSWPA-SU) exam. Earning this certification proves that you have the cutting-edge skills that businesses need—and will help you stand out in a competitive job market. This course reviews key concepts and techniques to help you tackle the CSWPA-SU exam with confidence. Instructor Gabriel Corbett goes over the exam requirements and shares test-taking tips for using your time
In this tutorial I will show you how to create quick 3D landscapes using different tools in Blender, keeping everything simple in the process.
Ilya Kuvshinov – Weekly Reward 18 | Video course, JPG +MP4 +PSD
In this class, you will learn Motion Tracking in Cinema 4D using the new motion tracker layout, designed for version releases 20 and 21. Throughout the process, you will learn different techniques and tools that are essential for motion tracking in Cinema 4D.
Skillshare – Character Modeling and Sculpting in Zbrush | Part 03: Technical Workflow Tips
Learn Groundbreaking Techniques on how to Light an Exterior Daylight scene Photo-Realistically
Ilya Kuvshinov – Weekly Reward 17 | Video course, JPG +MP4 +PSD
This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture
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