Video Tutorials
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Before we talk about the training module, I'd like to talk about some prerequisites before attempting to take this course. We will be using three separate applications in this module, Maya for asset inspection and organization, i do not go into details as to how to use Maya, some working knowledge of Maya is required.
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In this tutorial, the viewer will learn how to work with cloth within a production environment. This will involve creating helpful input geometry for the cloth and colliders, how to work with Vellum parameters and constraints to get the look of cloth you want, how to make the simulation art-directable, and how to use post-simulation fixes.
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Looking to familiarize yourself with the world of interactive audio? In this course, Interactive Sound Design with Wwise for Unity, you'll learn the basics of interactive sound from conception through to final in-engine integration. First, you'll dive into assessing the sound needs of an existing game and how to efficiently develop those sounds. Next, you'll explore the process from initial in-DAW design and asset creation to interactive Wwise
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AutoCAD Map 3D enriches your map data, making it more visual and intelligent. With AutoCAD 2021, the Map 3D toolset ships free, bringing an intelligent geographic information system (GIS) to every AutoCAD drawing. Join GIS consultant and trainer Gordon Luckett in this course, where he shows how to use this powerful program to edit data within existing AutoCAD drawings and connect to outside databases for new sources of information.
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You will be able to create 3D Characters for your presentations, movies, games, advertisements & videos etc.
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In this tutorial, the viewer will learn the basics of the VEX expression language for Houdini and many of its practical applications in VFX. General principles of programming like variables, functions, branching and looping will be explained which will be of great use not only for VEX scripting but for any other programming or scripting language that you wish to learn in the future.
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In this online course, the viewer will learn everything needed to create Rigid Body Dynamic Simulations, ranging from simple falling objects to demolishing entire buildings.
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A simple step-by-step process I use when I have to make a quick turnover of environment design, values, and color during production.
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In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.
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In this tutorial you will learn all the steps necessary to create the effect shown in the promo video from start to finish using Houdini, Redshift and Blackmagic Fusion with ACES color space.
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