Video Tutorials
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In this course you will create a 3D character for games and animation, from the first polygon to the final rigged character.
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Did you always wanted a detailed female anatomy tutorial which covers everything from skeleton system sculpting to individual muscle sculpting to final character with fat and skin? Then this course is the right fit for you. Welcome to Nexttut education’s “Female anatomy sculpting in Zbrush” course

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from modeling and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create
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AutoCAD 2021 is a powerful designing and drafting software used to create precise 2D and 3D designs. In this course, explore learning beyond the basics covered in Learning AutoCAD. Shaun Bryant covers using the ribbon, choosing workspaces, and using the ViewCube. Shaun also demonstrates managing units and options, drawing and modifying objects, working with dimensioning techniques, and using attributes, tables, and external references.
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In this course you will learn all the skills you need to create your own pixel art whether you use it for your own games, just to create art pieces or to sell as asset packs for other people to use.
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Explore the basics of AutoCAD 2021 in this course designed for beginners. Learn about the interface, drawing and design techniques, generating simple geometry, creating annotations, and building documentation that is suitable for sharing and printing. Autodesk Certified Instructor (ACI) Shaun Bryant demonstrates step-by-step how to create precise drawings for architecture, construction, manufacturing, and more.

In this course you will build your own C# classes to work with the geometrical constructs of 2D and 3D space that will develop your understanding of positioning and moving game objects. In short you will build your own maths library to replicate some of Unity's Vector2, Vector3, Matrix4x4 and some Mathf methods. Throughout, we will be using the Unity Game Engine to help emphasise the mathematics concepts.

In this online course, the viewer will learn some beginner to intermediate Vellum Grains techniques. Vellum Solver was introduced in Houdini 17 and is a very powerful solver. It enables the artists to quickly iterate different simulations in no time.
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In this tutorial, the viewer will learn the basics of the VEX expression language applied to Rigid Body Dynamic Simulations in a hands-on approach. The course will give the viewer the basis to create RBDs that go way beyond the default behavior with relatively little effort through the use of VEX snippets.

This course focuses on the use of VEX applied in two of the most common VFX tasks, Particles, and Volumes. Although it is an introduction course, it teaches the implementation of very useful and powerful scripting, through the use of attribute VOPs and Wrangles.
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