Video Tutorials
Are you underutilizing your 3D models? Would you like to showcase architecture and engineering by transforming your Revit files into virtual reality experiences? Join Logan Smith and explore strategic export methods for Revit files. Logan covers how to get Revit files ready for export, use the export views, link to a model, and reassign mapping. Then he shows how to import files into Unity and set up scenes. He also demonstrates how to begin
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines.
In Rigids VI, we'll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we'll strategically break both the chain links and their constraints as well.
MP4 1280x720 | Total time: 4h 09m | ENG
Udemy – Houdini Game Art – Create foliage for Games with Houdini | Updated: Added Russian translation
In this Grease Pencil mini-course we will be hand animating some 2D cartoon fire!
Throughout this training you’re going to cover ‘inside out’ an entire visual effects sequence. Starting various shots and creating all of the visual effects, taking them through to render!
In this course, you will learn the basic interoperability between CAD and BIM systems Rhino and Revit, as they were applied to the design process of Schematic Design deliveries from Snøhetta on the new headquarters for Banque Libano-Française (BLF) in Beirut, Lebanon.
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
In this course you will learn to approach 3D game level environments from a design perspective. The lectures will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. The course will focus on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We’ll explore how to design for
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