Video Tutorials
In this comprehensive course you will learn keys to speeding up your workflow within ZBrush (learning navigation & brushes along the way), founding principles of good Character Design, and every step to creating a finished appealing bust. Plus you’ll learn theory that will help you think through your sculpts and take your models to the next level!
The primary focus of this course is mastering the run cycle. We'll explore two types of run cycles (Profile and straight on) while also adding a jump sequence to elevate your skills. This ACTION packed course will make it easy to animate run cycles while adding energy to your animation. This will give you that "Professional" quality you've been searching for.
Throughout these lessons we go through the very exciting process of creating environment illustrations. We will begin by blocking in each of the major shapes in their own layers, and then refine them to become the foundation of our image. We'll then block in colors and textures into the background, middle ground, and foreground layers. We'll complete the process of illustration by establishing a focal point and rendering our painting to an
In this third lesson of the series, instructor Bill Perkins will teach you how to play colors with or against one another to create different effects in your paintings. Bill will demonstrate these concepts with a still life painting with heavy contrast and a wide range of light and color.
We will be creating a tiling ground texture from start to finish and by the end of the tutorial, you will know how to create textures similar to the images above! Thanks for the support
Throughout these lessons you will gain a clear grasp of how to apply color theories using the color wheel. Often treated as an abstract subject, the color theory may pass unnoticed by less experienced artists. This frequently causes a misuse of colors in some projects, and even a well drawn piece may be regarded as poor quality by the simple lack of understanding color theory.
In this video lesson painter Bill will teach you how to create warm and cool tones by mixing dark and light colors together to achieve your desired results. Bill will paint three head painting demonstrations each with a different balance of hue and saturation to help you clearly analyze the use and impact of each combination in your own paintings.
This course is a unique training complex for creating 3D game graphics. For 11 lessons, we will study a huge range of technologies, from modeling a game location to game standards, to setting up the whole scene inside the Unreal Engine 4 game engine.
In this video series, instructor Bill Perkins breaks down the complex topic of Color Theory in a clear and easy to understand way. In this first lesson Bill Perkins is focused on values and he will introduce the importance of establishing a strong Matrix and the mood by adjusting your Major and Minor Keys. He will also demonstrate the importance and differences between designing via Chiaroscuro and Notan and show you how you can utilize these
In this course, you will fully explore the Autodesk 3ds Max software package. Learn how to professionally model and perform photorealistic visualization of your scenes. Each student will receive skills that will help you understand in which direction you want to develop - architecture, visualization, game modeling, and so on. After the course, you will already have work in the portfolio and all that remains is to improve your skills and reach
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