Video Tutorials

Author Alex
2020-06-26
0
Udemy – Create Energy Effects Trapcode Particular in After Effects
Welcome to this course where you will learn how to create the energy effects that we usually see in the Hollywood movies with Adobe After Effects using a plugin called Trapcode Particular .
Author Alex
2020-06-26
0
Udemy – Complete Blender Creator: Learn 3D Modeling for Beginners
Use Blender to create beautiful 3D models for video games, 3D printing, house design etc. No prior knowledge required.
Author Alex
2020-06-25
0
CGCircuit – Applied Houdini – Liquids III
Welcome back to Applied Houdini for Liquids III – Ocean Flat Tank! In this lesson we’ll tackle a complex ocean scene, consisting of many different effects rendered out as seperate passes and then all composited together. We’ll start by learning how to create a detailed and realistic infinite sea through a deep understanding of the instanced ocean spectrum workflow, and then make things even more interesting by blending a flat tank FLIP
Author Alex
2020-06-24
0
Gumroad – Creating an Aged Wood Texture in Substance Designer | Derk Elshof
The ability to create a realistic wood texture in Substance Designer is an essential skill for any aspiring material or environment artist. In this tutorial, material artist Derk Elshof guides you through his process for creating a dynamic wood material with a tweakable slider for aging.
Author Alex
2020-06-24
0
CGCookie – Modeling and Animating a Sci-Fi Hatch
In this course, we'll cover the complete process of modeling, rigging, and animating a sci-fi hatch. This is the sort of thing you might find on a Space Station or underground bunker. It's fairly intricate, mechanically, with three separate locking systems and a series of gears.
Author Alex
2020-06-23
2
Gumroad – Plaster Wall with Parameter-driven Bullet Holes | Daniel Thiger
Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.
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