Video Tutorials
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In this narrated tutorial , Marvel artist Patrick Brown goes through the entire process of creating this artwork from exploring various poses for spidey to fully colouring the character as well as the background .
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Strengthen your artistic muscles with Nathan Fowkes, concept artist and color stylist for DreamWorks, Disney, Blue Sky Studios, and many others!
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The emphasis of this class will be gestural lay-ins of the head. Students will work from models posed at 5, 10, 15 and 20 minute sessions in an effort to gather greater knowledge of the human head from various angels. Instructor demonstrations and critiques are standard. Great for students of all levels.
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In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to
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In this tutorial, Marc Brunet teaches how to approach and create the design of a character concept for a FPS game.
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This package includes: One 1920X1168 videos (MP4 format) ( total 1hr 30 mins) with full English commentary audio
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Fusion 360 is an essential tool for product design. In this course, designer Aram Goganian of Predator Cycling teaches viewers critical techniques for building shape-based models that can be easily modified during the design process in Fusion 360. First, learn how to use a sketch as the initial building block for your geometry.

Autodesk Maya is one of the most popular 3D packages available, and it particularly excels in the area of complex materials. In this course, you can learn to harness the power of Maya to design more interesting shader networks. By combining and manipulating maps, materials, and UVs, you can construct an infinite variety of shader trees.
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Lighting is the glue that brings everything together in video games, and by extension any visual piece of art. In this tutorial Maria Yue, will be delivering a theoretical breakdown on Lighting for Games. Pulling from her experiences in studio and teaching students, she will breakdown how and why lighting is approached the way it is for games, as well as looking at movies and why they are such an important reference point for video games. With
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This course takes you from beginning to finish on 3D modelling, uv-unwrapping, and texturing a game-ready Katana. You will need Blender and Substance Painter to complete this entire course. At the end you will have a stunning 3D asset ready to be imported into your game engine of choice.
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