Video Tutorials
In Motion: Principles of Motion Graphics, instructor Ian Robinson covers the core concepts and techniques used to create real-world motion graphic elements in Apple Motion. Throughout the course, Ian breaks down motion graphics into smaller groups of applied techniques.
From powerful shortcuts to precise masking, this course can help you see Photoshop adjustment layers and blend modes in a whole new light. In this course, Rich Harrington unlocks some of the least-used options for his favorite features in Photoshop 2020. Learn how to use adjustment layers and blend modes to color correct and tone images, convert photos to black and white, add style, and fix exposure—all completely nondestructively.
Families are an integral part of working in Revit, and the key to creating custom content. They group similar elements with shared parameters (such as walls or windows). While there are predefined families available in Revit, creating your own families is a great way to build a library of custom content. This course teaches you the ins and outs of creating structural families—such as foundations, framing, and trusses—in Revit 2020.
Welcome to the Twinmotion course for interior designers. This course will teach you how to create perfect photorealistic visualizations in real time in the best rendering program.
In this course I will show you my whole process to create a current gen PBR character for games. This course cover every single step from sculpting to the final render inside of Blender realtime engine EEVEE.
Saddle up for round II in the "Intro to Digital Sculpting" series.
Kevin is an artist, game developer, and educator based in Berlin, Germany. He is currently the Studio Art Director at Snowprint Studios. He has over 10 years of experience in the games industry on 8 AAA titles in various genres. His credits include several Blizzard games, such as Diablo III, Diablo III: Reaper of Souls, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Litch King , Starcraft II: Legacy of the Void, Total
This course will act as the foundation for procedural modeling in Blender. We will tackle the main geometry generation problems step by step. No previous knowledge on Blender nor Python is required to follow along.
This course will teach you Python from the ground up. No previous knowledge on Blender nor Python is required to follow along.
This course will teach you exactly how to use it. The lectures course starts off with the basics. It teaches you how to implement the basics to create great effect that are real to the human mind. From there, you are taught simple, clear concepts. That way it’s easy to follow and Unreal Engine 4 becomes much easier to use.
New Daz3D, Poser stuff
New Books, Magazines
2020-09-30

0
