Video Tutorials
From thumbnail sketch to final render, visionary designer Ash Thorp will show you how to create production-ready UI and data elements for Hollywood films.
Learn how to key out green screen, tracking, motion graphics, compositing, the camera tool, Rotoscoping and lots more.
The course will teach you how to create working documentation for an interior in Revit, from a dimensional plan to electrical and reamers. You will create the necessary specifications and explications, issue your own stamp and complete the final project.
If you know you need to learn human anatomy but you’re not sure where to begin, this course is for you. Renowned painter Steve Huston gives you an introduction to anatomy from the perspective of the mechanics of motion and aesthetics which is the best first step on your path to learning the body. Challenging without being overwhelming, you will learn less about anatomical details and more about how to simply the structures of the body to create
This is a modular scene i built in Unreal 4 to explore several design principles that I feel are essential to a successful & immersive environment. I wanted to share my thoughts and ideas of how i approach Environment Design to create a compelling experience. There is 6 videos included with the full unreal scene.
Learn how to go beyond the simple parallax effect.
In this course you will learn how to retouch both portrait and landscape photos, so they go from ordinary to breathtaking. You will also learn how to do plastic surgery in Photoshop, and how to make a magazine
Expand your SOLIDWORKS 3D CAD skills by learning how to design a machine with moving parts. In this course, learn through designing the components of an early-19th-century rival to the steam engine. Follow along with Johno Ellison as he leads you through the steps for creating a Stirling engine, a closed-cycle heat engine invented by Robert Stirling in 1816. Johno shows how to use SOLIDWORKS to create all the parts, combine the parts into an
In this course, we will practice modeling sanitaryware objects in 3DSMAX. We will use the most basic mesh modeling modifier: EditMesh. EditMesh modifier focuses on the vertex, edge, and polygon subobjects of a mesh object. We will also use TurboSmooth and FreeFormDeform (FFD) modifiers to modify and create our objects. We will start with a single polygon and create an object out of it.
Hello, everybody Dino here and welcome to another Blender course. In this course, we are going to create a 3D city with cartoonish style using Blender.
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