Video Tutorials
Welcome, in this tutorial you will learn procedural level generation with powerful procedural tools in Houdini for Unreal Engine 4.
This is my video recording with narration and comments of painting in Photoshop. You could watch from the very beginning to the end process of creating illustration that i use for the most of my works. I'll show my workflow- how i work with photo-references, layers, brushes, color modes and a lot more in PS to achieving final result.
Anatomy is another big topic. A lot of patrons asked for a tutorial on it, but sadly, different from the previous topics like curves and brushes, anatomy is not a skill that can be easily mastered in a short period of time. it may take you months or even years of practice.
A video tutorial about sculpting clothes in ZBrush. As the name of the tutorial, the trailer, the description, and the names of all the chapters shown in the information about this product show – there is no Marvelous Designer stage. This tutorial is about the treatment of the fabrics in ZBrush after the garments were created in MD.
A tutorial dedicated to the tools and techniques inside of Marvelous Designer (version 9) | From the UI to sculpting mode, the tutorial captures all the aspects of the program helping you tackle the creation of the garments, finding solutions to problems, and encourages to think outside the box.
Sculpting is one of the most artistic and creative skill to have as an artist, allowing you to create characters from your imagination, or from your favorite concept artist.
Having trouble with textures? Don’t worry! Learn the ins and outs of Substance Designer, make your own procedural shaders, and have an awesome portfolio piece by the end of the course.
This course is designed for beginner animators with understand the basics of the workflow but struggle to give their animation that level of quality and believability typical of professional products.
22 Lessons | 3h 06m total length
In this tutorial I will be recreating some of my favorite graphic designs using Substance Designer. Graphic design has always been a great source of inspiration for me. As a texture artist, having the ability to break down patterns and understand how they are put together is tremendously helpful. In my daily practice session, I often challenge myself by picking a reference and recreating it, so in this tutorial you be joining me as I practice
New Daz3D, Poser stuff
New Books, Magazines
2020-12-7

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