Video Tutorials

Learn to Edit Quickly, Everything You Need with the New Adobe Premier Pro 2022 Version, Start to Finish Full Course. What you'll learn: How to edit fully with Adobe Premier Pro - from beginner to pro The layout of Adobe Premier Pro and what the tools are to edit with (and where they are) How to Edit FAST! This software is huge, lets learn what you need (nothing missed out) but how to get you editing quickly Importing video, cutting, adding

Character Design for me is all about dynamic, fun, engaging characters and shapes! In this class I'll teach you my character design workflow for a stylized girl. Using these techniques, you'll gain an understanding of how to use simple shapes individually to then form a complete cohesive 3D model character head. We'll paint our model, add lighting, and finally post processing so she looks perfect. You can alter the shapes to form endless

Domestika - Stream pack design for Twitch by StreamSpell. What is this course's project? Design and animate a striking stream package for your Twitch channel. Who is this online course for? This course is for streamers, gamers, creators, and fans of esports with an interest in designing their own stream packages. Requirements and materials Basic knowledge of graphics and motion design is required. You will need a computer with access to Adobe

Domestika - Fantasy Illustration in Your Own Style By Charlötte. Discover new techniques to create atmospheres that communicate emotions and experiment until you find your signature style How can I find my signature style? This is one of the most common questions illustrators ask themselves. According to graphic designer Karla Hernández, better known as Charlötte, there's no set formula, but some of the key ingredients you need are your personal

JLMussi - Mastering Hard Surface Modeling in Maya. This course is built differently from those you might have tried in the past. It was designed differently for a reason. I not only show you the HOW but I explain the WHY. You won’t just learn how to create a highly detailed bike model, but you will discover a step-by-step system to create ANY complex 3d model at a professional level. This course will provide you with a solid foundation to make

This class is for all who want to dive into 3D design a little deeper and learn how to create not only beautiful but also professionally looking designs, animations and renders. In this class we are learning together how to create plexus geometry using geometry nodes, how to create and apply materials, animate plexus geometry and camera, and how to use environment textures to get beautiful renders. For this class previous knowledge in Blender

Learn Photoshop Techniques and Tricks. What you'll learn You will have mastered resizing and cropping images in Photoshop You will be able to make corrective and creative color adjustments using Photoshop You will be able to creatively use type in Photoshop You will understand how and why to use the Photoshop layers palette to isolate image pixels You will be able to make complex selections in Photoshop to isolate different elements within

Skillshare - Ultimate Blender Complete Training - A to Z Project Based Course - Taught by a Real-Life Expert. Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience as you progress

This Character Package Contains The Following - 22 Hours of Real Time Recording! (no audio) - Blend Files with Character / Materials / Lighting - FBX files of the final results, for anyone who doesn't use Blender. - Hi-rez renders (for your phone's wallpaper/ or desktop, and references) The 22 hour recording is without audio, it allows you to see the uncut process of sculpting and texturing this character to learn from that.

Design a full game using Unity's built-in A* pathfinding solution with C# code for controlling Enemy AI Combat & Patrol What you'll learn Use Unity's NavMesh system for Player & Enemy Pathfinding Randomly generate game levels and bake the NavMesh at runtime Create a simple Finite State Machine in C# for organizing Enemy's AI Design an entire game from start to finish Health and Combat Systems, Keys and Doors, Breadcrumbs and much more!
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