Video Tutorials
How to use Rhino 3D as your primary landscape design software to develop 2D & 3D landscape plans, sections and renders What you'll learn How to set up Rhino 3D for landscape architecture How to use (32) of the most used commands in Rhino 3D How to add layers and manage properties How to import Plat of Surveys in PDF format or .jpeg format How to create accurate base plans of existing project sites How to sketch functional diagrams How to
Learn how to digital paint a sword and a axe in photoshop using a graphic tablet What you'll learn Creating weapon design in photoshop Create from sketch to finished drawing Using light and shadows Getting a great shape language Requirements Basic Photoshop knowlage is required A graphic tablet is more than good to have Description Do you ever wannet to create some amazing weapon designs in Photoshop? In this course we will go over the prozess
This is a full process of modeling, unwrapping, and texturing a rifle with a scope from bioshock infinite's gun concepts in the lovely blender and substance painter! You should have basic knowledge of these software to follow up correctly. Tutorial Contents: Modeling 4+ hours of modeling process of stylized old rifles with scope in the blender, everything is clear, and you can follow up easily on the modeling process. in the end, we'll add
Step by Step scene design using GridMaps with Godot and Blender What you'll learn Create 3D resources in Blender. Export the resources to a glb file to be used in an external application. Load the resources into GODOT Create MeshLibraries with our own resources. Add Physics to our resources. Design a scene with the use of multiple GridMap nodes. Create a model that can be controlled by the player to navigate and interact with the scenario.
Become an After Effects professional with fascinating project examples! Includes video material and handout. What you'll learn You'll learn and understand the After Effects user interface and features. You'll discover the endless possibilities of Adobe After Effects through a variety of project examples in a way that makes the knowledge stick with you. Among other things, you'll animate the beat of a song in a video and realistically recreate a
Coloso - Hyoungtaek Nam - Realistic Character Design (KR, EN SUBS PROVIDED) Hi, I'm Concept Artist Hyoungtaek Nam. While working at Triple-A Game Studio Naughty Dog in the US, I participated in creating concept art for Uncharted and The Last of Us—the most Game Of The Year winning game of 2013. I've also worked on numerous international projects, original comics, and more. As many game studios continue to focus on delivering qualities of
Throughout the years, ZBrush has Become a true sandbox of freeform 3D Creativity. This Intermediate level Course covers the best hard surface features inside ZBrush (2022 and up). Made to mimic the Direct, "Sweet and Simple" Approach of ZBrush Classroom. It features a learn as you go approach, with each lesson building upon previous ones. So if your ready to learn more about ZBrush's Hard Surface Brushes, Tools and Features
You will learn Orthographic modeling What you'll learn How to create an intermediate level 3D model of an iPhone How to animate the camera in the 3D viewport Lighting Clean mesh creation and holes in models Texturing Rendering a final product Requirements You will need to take my beginner's course first Description Blender is an ever-evolving and frequently updated software. So, let me take you through an easy-to-understand walk-through of
Learn Houdini the easy way - a practical handbook to learn the basics of the software What you'll learn The basics of Houdini and some of the most important visual effects Particle systems Basic simulations: fire, smoke, oceans Compositing with real footage Rendering in Mantra Modelling, lights and materials Requirements This is a basic course on Houdini. Every step is clearly explained, so you don't need to have any special knowledge of the
Learn all the steps needed to setup a High resolution Avalanche VFX rig in Houdini and create a final comp.! What you'll learn We will cover all the steps needed to create a high resolution Avalanche simulation down the side of a mountain. We will review a trick to turn a still image into a moving sequence for use as our Background and discuss parallax and why it is important. We will use grains and meshing to create the mass bulk of our setup
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