Solid Angle 3ds Max to Arnold v2.3.37 for 3ds Max 2018 and 2019 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Next update of Solid Angle Katana to Arnold v2.2.1.1 for Katana 2.6 and 3.0. Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Solid Angle 3ds Max to Arnold v2.2.961 for 3ds Max 2018 to 2019 | 523 MB
Solid Angle Katana to Arnold v2.2.1.0 for Katana 2.6 and 3.0 Win | 270 MB / 270 MB
Solid Angle Cinema 4D to Arnold v2.4.2.1 for Cinema 4D R18-R20 | 547 MB total
Solid Angle Cinema 4D To Arnold 2.4.2 for Cinema 4D R18-R20 Win/Mac | 547 MB total
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