![Solid Angle 3ds Max to Arnold v2.3.37 for 3ds Max 2018 and 2019](/uploads/posts/2019-01/1547624845_1804120058590096.jpg)
Solid Angle 3ds Max to Arnold v2.3.37 for 3ds Max 2018 and 2019 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
![Solid Angle Katana to Arnold v2.2.2.0 for Katana 2.6 and 3.0 (Win/Linux)](/uploads/posts/2018-12/thumbs/1544863539_solid-angle-katana-to-arnold.jpg)
Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
![Solid Angle Maya to Arnold v3.1.2 for Maya 2016 to 2018 Win](/uploads/posts/2018-12/1544806423_solid-angle-maya-to-arnold.jpg)
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
![Solid Angle Cinema 4D to Arnold 2.4.4 for Cinema 4D R18-R20 Win](/uploads/posts/2018-12/1544686508_1.jpg)
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
![Solid Angle Cinema 4D to Arnold v2.4.3 for Cinema 4D R18, R19 and R20](/uploads/posts/2018-11/1543307091_solid-angle-cinema4d-to-arnold.jpg)
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
![Solid Angle Katana to Arnold v2.2.1.1 (for Windows)](/uploads/posts/2018-11/1543306562_solid-angle-katana-to-arnold.jpg)
Next update of Solid Angle Katana to Arnold v2.2.1.1 for Katana 2.6 and 3.0. Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
![Solid Angle 3ds Max to Arnold v2.2.961 for 3ds Max 2018 to 2019](/uploads/posts/2018-11/thumbs/1542181510_solid-angle-3ds-max-to-arnold.jpg)
Solid Angle 3ds Max to Arnold v2.2.961 for 3ds Max 2018 to 2019 | 523 MB
![Solid Angle Katana to Arnold v2.2.1.0 for Katana 2.6 and 3.0 Win](/uploads/posts/2018-11/thumbs/1541066599_asterix_4.jpg)
Solid Angle Katana to Arnold v2.2.1.0 for Katana 2.6 and 3.0 Win | 270 MB / 270 MB
![Solid Angle Cinema 4D to Arnold v2.4.2.1 for Cinema 4D R18-R20](/uploads/posts/2018-10/1540991154_solid-angle-cinema4d-to-arnold.jpg)
Solid Angle Cinema 4D to Arnold v2.4.2.1 for Cinema 4D R18-R20 | 547 MB total
![Solid Angle Cinema 4D To Arnold 2.4.2 for Cinema 4D R18-R20 Win/Mac](/uploads/posts/2018-10/1540220388_solid-angle-cinema-4d-to-arnold.jpg)
Solid Angle Cinema 4D To Arnold 2.4.2 for Cinema 4D R18-R20 Win/Mac | 547 MB total
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