Solid Angle Cinema 4D to Arnold v2.4.2.1 for Cinema 4D R18-R20
Get new update of Solid Angle Cinema 4D to Arnold v2.4.2.1 for Cinema 4D R18-R20
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Changes v2.4.2.1
FIXES
IPR crash when a mesh light is instanced
Wrong bump mapping with custom projection (revert back to 2.4.1)
Displacement does not work with custom texture mapping
Custom UV projection is incorrect with tiles
Crash when the same geo is added as a custom shape of mesh particles
Output folders are needlessly created when running the IPR
Beauty AOV added automatically when an Arnold driver is moved to a new scene
Paste a reference shader to new scene does not copy the referenced material
Remove Unused Materials command removes used AOV shaders
FIXES
IPR crash when a mesh light is instanced
Wrong bump mapping with custom projection (revert back to 2.4.1)
Displacement does not work with custom texture mapping
Custom UV projection is incorrect with tiles
Crash when the same geo is added as a custom shape of mesh particles
Output folders are needlessly created when running the IPR
Beauty AOV added automatically when an Arnold driver is moved to a new scene
Paste a reference shader to new scene does not copy the referenced material
Remove Unused Materials command removes used AOV shaders
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