Solid Angle Cinema 4D to Arnold v2.4.2.1 for Cinema 4D R18-R20

Author Alex
2018-10-31
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Solid Angle Cinema 4D to Arnold v2.4.2.1 for Cinema 4D R18-R20

Get new update of Solid Angle Cinema 4D to Arnold v2.4.2.1 for Cinema 4D R18-R20


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Changes v2.4.2.1

FIXES

IPR crash when a mesh light is instanced

Wrong bump mapping with custom projection (revert back to 2.4.1)

Displacement does not work with custom texture mapping

Custom UV projection is incorrect with tiles

Crash when the same geo is added as a custom shape of mesh particles

Output folders are needlessly created when running the IPR

Beauty AOV added automatically when an Arnold driver is moved to a new scene

Paste a reference shader to new scene does not copy the referenced material

Remove Unused Materials command removes used AOV shaders

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