Solid Angle Maya to Arnold v3.1.2 for Maya 2016 to 2018 Win

Author Alex
2018-12-14
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0
Solid Angle Maya to Arnold v3.1.2 for Maya 2016 to 2018 Win

Download Solid Angle Maya to Arnold v3.1.2 for Maya 2016 to 2018 Win

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features:
-Seamless integration with Maya shapes, cameras, lights and shaders.
-Image Based Lighting support, including a state of the art physical sky.
-Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
-Support for volume rendering with Maya Fluids.
-Support for Maya Hair and nHair.
-Particles and nParticles support, including particle instancer.
-Defer the creation of geometry at render time with the Stand-in placeholder nodes.
-Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
-Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
-XGen integration.
-Texturable geometric lights.
-Deep EXR.
-Rendering of curves.

MtoA 3.1.2 is a feature release, including the following improvements:
Shaders

New aiOsl shader, that allows to write inline osl code and use it in a shading tree.
Added Sheen parameter in aiToon and in the list of AOVs.
Added "Azimuthal Roughness" to aiStandardHair.
Added Velvet preset for aiStandardSurface.
Fixed crash when assigning a shader to a custom shape procedural.

RenderView / IPR

Always add default persp camera to the list of available cameras in ARV.
Fixed error "Arnold RenderView is not unique" that could prevent from using ARV when opening an existing scene.
Removing objects inside Render Setup collections wasn't refreshed in IPR.
Enabling / disabling collections from Render Setup wasn't refreshed in IPR.
Deleting an assignment in aiSetParameter wasn't refreshed in IPR.

Other

Added arguments to Maya batch render to output Stats and Profile info.
Set Overrides were not working on Standins.

Upgraded Cryptomatte to 1.1.0 which contains the fix: "Preview AOVs are now always displayed in display drivers, even when preview_in_exr is disabled".

Upgraded OIIO (2.0.1) and OSL (1.10.1).

Incompatible Changes

Curves first segment wasn't rendered with the right amount of CVs. This was mostly visible for low samples and is now fixed. Existing scenes might, therefore, render differently.

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