Solid Angle Maya to Arnold 2.1.0 For Maya 2016 – 2018 Win
Download new update Solid Angle Maya to Arnold 2.1.0 For Maya 2016 – 2018 in Windows version
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
Download links:
SolidAngleMayaToArnold2.1.0forMaya2016to2018Win.part1.rar
SolidAngleMayaToArnold2.1.0forMaya2016to2018Win.part2.rar
SolidAngleMayaToArnold2.1.0forMaya2016to2018Win.part2.rar
http://nitroflare.com/view/B63F79B0D241EA8/SolidAngleMayaToArnold2.1.0forMaya2016to2018Win.part1.rar
http://nitroflare.com/view/536F38FF1266131/SolidAngleMayaToArnold2.1.0forMaya2016to2018Win.part2.rar
http://nitroflare.com/view/536F38FF1266131/SolidAngleMayaToArnold2.1.0forMaya2016to2018Win.part2.rar
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