Solid Angle Maya To Arnold v3.0.0.2 for Maya 2016 to 2018 Mac/Linux

Author Alex
2018-05-6
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Solid Angle Maya To Arnold v3.0.0.2 for Maya 2016 to 2018 Mac/Linux

Download new version of Solid Angle Maya To Arnold v3.0.0.2 for Maya 2016-2018


Solid Angle Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features

Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.


Requirements & Platforms

Compatible with Maya 2016, 2016 Ext2, 2017 and 2018
Windows 7 and later
Linux RHEL6 equivalent (glibc 2.12) and later
Mac OS X 10.8 and later
CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

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