Solid Angle Cinema 4D to Arnold v2.4.3 for Cinema 4D R18, R19 and R20
Get new update of Solid Angle Cinema 4D to Arnold plugin v2.4.3 for Cinema 4D R18-R20
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Features:
- Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
- Support for both native particles and Thinking Particles.
- The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
- Arnold Shading Network Editor, a node-based material editor.
- A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
- Volume rendering with OpenVDB.
- Deferred, render time generation of geometry with the Arnold procedural node.
- Native linear workflow.
- Team Render, including single-frame distributed rendering.
- Support for third party plugins like X-Particles and Turbulence FD.
Changes v2.4.3:
ENHANCEMENTS
Edit multiple drivers in the AOV dialog
Swap input in mix and layer shaders
Move layers in the layer shaders
Display available built-in attributes in the user_data shaders
Support for vector motion blur in X-Particles
Specify vector motion blur via a vertex color tag
Support custom feature layers in the Arnold denoiser dialog
FIXES
R20 crashes on load when C4DtoA is installed on a network drive
OptiX denoiser does not work in R20
Substance shaders in the network editor are slow
Loft nurb with cloned spline does not render
ENHANCEMENTS
Edit multiple drivers in the AOV dialog
Swap input in mix and layer shaders
Move layers in the layer shaders
Display available built-in attributes in the user_data shaders
Support for vector motion blur in X-Particles
Specify vector motion blur via a vertex color tag
Support custom feature layers in the Arnold denoiser dialog
FIXES
R20 crashes on load when C4DtoA is installed on a network drive
OptiX denoiser does not work in R20
Substance shaders in the network editor are slow
Loft nurb with cloned spline does not render
Download links:
http://nitroflare.com/view/4E47A224E7A89A1/C4DtoA-2.4.3-win-R20.rar
http://nitroflare.com/view/1EDDB884D021382/C4DtoA-2.4.3-win-R19.rar
http://nitroflare.com/view/F157FBF872809F8/C4DtoA-2.4.3-win-R18.rar
http://nitroflare.com/view/1EDDB884D021382/C4DtoA-2.4.3-win-R19.rar
http://nitroflare.com/view/F157FBF872809F8/C4DtoA-2.4.3-win-R18.rar
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