Solid Angle Cinema 4D to Arnold 2.4.5 for Cinema 4D R18-R20
Solid Angle Cinema 4D to Arnold 2.4.5 for Cinema 4D R18-R20
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Features:
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.
Changes 2.4.5
FEATURES
OSL inline editor
Support for stereo camera
ENHANCEMENTS
Display the NLM cache in the License Diagnostics dialog
FIXES
Lag on Windows after starting the IPR
Nested instances are not rendered properly
IPR crashes when multiple polygon selections use the same shaders
Can not assign volume shader to an Arnold Procedural
Bake texture Extend Edges option does not work by default
Convert substance asset to an Arnold Material is broken
API
New API to access memory buffers of the display driver
FEATURES
OSL inline editor
Support for stereo camera
ENHANCEMENTS
Display the NLM cache in the License Diagnostics dialog
FIXES
Lag on Windows after starting the IPR
Nested instances are not rendered properly
IPR crashes when multiple polygon selections use the same shaders
Can not assign volume shader to an Arnold Procedural
Bake texture Extend Edges option does not work by default
Convert substance asset to an Arnold Material is broken
API
New API to access memory buffers of the display driver
Download links:
Solid.Angle.Cinema4D.To.Arnold.v2.4.5.For.Cinema4D.R18-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.4.5.For.Cinema4D.R19-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.4.5.For.Cinema4D.R20-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.4.5.For.Cinema4D.R19-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.4.5.For.Cinema4D.R20-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.4.5.For.Cinema4D.R18-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.4.5.For.Cinema4D.R19-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.4.5.For.Cinema4D.R20-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.4.5.For.Cinema4D.R19-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.4.5.For.Cinema4D.R20-AMPED.rar
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