Solid Angle Cinema 4D to Arnold v2.5.0.1 for Cinema 4D R18 to R20 (Win/Mac)

Author Alex
2019-04-5
1 038
0
Solid Angle Cinema 4D to Arnold v2.5.0.1 for Cinema 4D R18 to R20 (Win/Mac)

Solid Angle Cinema 4D to Arnold v2.5.0.1 for Cinema 4D R18 to R20 (Win/Mac)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Features:
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.

Changes v2.5.0.1 (Release Date: March 27, 2019)

This version uses the Arnold 5.3.0.1 core. See the Release Notes.

Important information about Arnold GPU (beta)

Check the system requirements before using Arnold GPU. If you don't have a supported card or the required drivers, GPU rendering will not work.
Review the list of supported features and known limitations before you start using Arnold GPU.
If you have any technical problems, questions, or feedback on Arnold GPU, use the beta forum on Arnold Answers

FIXES

Inconsistent state when starting a render while GPU cache population is running


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