Solid Angle Cinema 4D to Arnold v2.5.0.1 for Cinema 4D R18 to R20 (Win/Mac)

Author Alex
2019-04-5
848
0
Solid Angle Cinema 4D to Arnold v2.5.0.1 for Cinema 4D R18 to R20 (Win/Mac)

Solid Angle Cinema 4D to Arnold v2.5.0.1 for Cinema 4D R18 to R20 (Win/Mac)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Features:
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.

Changes v2.5.0.1 (Release Date: March 27, 2019)

This version uses the Arnold 5.3.0.1 core. See the Release Notes.

Important information about Arnold GPU (beta)

Check the system requirements before using Arnold GPU. If you don't have a supported card or the required drivers, GPU rendering will not work.
Review the list of supported features and known limitations before you start using Arnold GPU.
If you have any technical problems, questions, or feedback on Arnold GPU, use the beta forum on Arnold Answers

FIXES

Inconsistent state when starting a render while GPU cache population is running


Download links:
Comments
Add comment
Add comment:
Your name:
Your E-Mail:
  • bowtiesmilelaughingblushsmileyrelaxedsmirk
    heart_eyeskissing_heartkissing_closed_eyesflushedrelievedsatisfiedgrin
    winkstuck_out_tongue_winking_eyestuck_out_tongue_closed_eyesgrinningkissingstuck_out_tonguesleeping
    worriedfrowninganguishedopen_mouthgrimacingconfusedhushed
    expressionlessunamusedsweat_smilesweatdisappointed_relievedwearypensive
    disappointedconfoundedfearfulcold_sweatperseverecrysob
    joyastonishedscreamtired_faceangryragetriumph
    sleepyyummasksunglassesdizzy_faceimpsmiling_imp
    neutral_faceno_mouthinnocent
I am not robot: *
Archive
«    May 2024    »
MonTueWedThuFriSatSun
 12345
6789101112
13141516171819
20212223242526
2728293031 
December 2023 (1)
October 2023 (1)
May 2023 (1)
February 2023 (519)
January 2023 (532)
December 2022 (515)
Vote
Upgrade to Premium