Solid Angle Cinema 4D To Arnold 2.4.2 for Cinema 4D R18-R20 Win/Mac

Author Alex
2018-10-30
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Solid Angle Cinema 4D To Arnold 2.4.2 for Cinema 4D R18-R20 Win/Mac

Get next update of Solid Angle Cinema 4D To Arnold 2.4.2 for Cinema 4D R18-R20


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Changes v2.4.2

FEATURES
New round_corners shader
Support for light instances

ENHANCEMENTS
New sheen options in the toon shader
Generate UVs from a texture tag during export
Change preview of all selected materials at once

FIXES
Crash when running ASS exports in multiple scenes
Bump does not work with custom texture mapping
Displacement does not work with custom texture mapping
Ramp interpolation methods are not working in R20
IPR pixel information is not displayed
Wrong mesh particles transform
Can not use custom displacement in material previews
Box and sphere volume bounding box wrongly displayed in the viewport

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