Solid Angle Cinema 4D to Arnold 2.4.4 for Cinema 4D R18-R20 Win

Author Alex
2018-12-13
687
0
Solid Angle Cinema 4D to Arnold 2.4.4 for Cinema 4D R18-R20 Win

Solid Angle Cinema 4D to Arnold 2.4.4 for Cinema 4D R18-R20 Win

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Features:
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.

Changes 2.4.4

ENHANCEMENTS

Separate azimuthal roughness in standard_hair: You can now specify different roughness values for the azimuthal and longitudinal distributions on the standard_hair shader. A new Azimuthal Roughness parameter is used when Anisotropic Roughness is enabled. The Roughness parameter is then used to control the longitudinal roughness. When Anisotropic Roughness is disabled, Roughness controls both the azimuthal and longitudinal distributions as before.
Linkable toon uv/angle_threshold: The toon shader's UV Threshold and Angle Threshold parameters are now linkable.

Show cryptomatte preview AOVs

Add Velvet preset to the material library

FIXES

Random IPR crash when subdivision is enabled

Crash when texture path contains non-ASCII characters

Displacement scalar zero value should not be in length unit

Materials used in alpha stacking are removed when removing unused materials

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