Solid Angle Katana to Arnold v2.2.1.1 (for Windows)

Author Alex
2018-11-27
613
0
Solid Angle Katana to Arnold v2.2.1.1 (for Windows)

Next update of Solid Angle Katana to Arnold v2.2.1.1 for Katana 2.6 and 3.0


Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Features:
  • Natural integration with Katana nodes, scenegraph, and scripting.
  • Multi-threaded scene translation, made possible by Geolib3 in Katana 2.
  • Bundled Arnold, shaders, and plugins for a smooth out-of-the-box experience.
  • Support for the latest Arnold 4.2.x series.
  • Improved interactivity for live rendering (IPR) allows look changes to be rapidly previewed.
  • Ultra-fast OpenVDB volume rendering.
  • Shader networks.
  • Works with third-party shaders and renderer procedurals (for hair, etc).
  • Render outputs and AOVs, including Deep EXR.
  • Supports the curves location type in Katana for hair rendering.
  • Many light types and light filters supported, as well as interactive modification of lights.
  • Object parameters and global options better match what is available in Arnold.
  • Improved documentation within Katana (args files).

Changes v2.2.1.1:
Incompatible Changes

Override behavior for built-in Katana parameters for Arnold plugins: Katana produces four built-in parameters for Arnold procedural, volume and implicit locations (frame, shutter, cropwindow and katanaFullName). These can conflict with parameters on the Arnold plugin, and it was previously difficult to override the built-in values. Now, any parameters of the same name that are explicitly set will override the built-in values without complaint.

Bug Fixes

#342 Override renderer procedural built-in parameters when set directly
#345 Invalid curves num points array causes crash
#346 Potential crash for procs/plugins with zero-sized arrays
#348 geometry.point.constantwidth attribute is ignored on pointclouds in KtoA 2.1.X and up

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