Author Alex
2019-03-21
0
Solid Angle Maya To Arnold v3.2.0 for Maya 2017 to 2019 (Win/Mac/Linux)
Solid Angle Maya To Arnold v3.2.0 for Maya 2017 to 2019 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Author Alex
2019-03-21
0
Solid Angle Cinema 4D To Arnold v2.5.0 for Cinema 4D R18 to R20 (Win/Mac)
Solid Angle Cinema 4D To Arnold v2.5.0 for Cinema 4D R18 to R20 (Win/Mac) | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Author Alex
2019-03-13
0
Solid Angle Katana to Arnold v2.2.3.0 for Katana 2.6 and 3.0 Win/Linux
Solid Angle Katana to Arnold v2.2.3.0 for Katana 2.6 and 3.0 Win/Linux | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Author Alex
2019-03-10
0
Solid Angle 3ds Max To Arnold v2.4.43 for 3ds Max 2018 and 2019 Win
Solid Angle 3ds Max To Arnold v2.4.43 for 3ds Max 2018 and 2019 Win | Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.
Author Alex
2019-02-18
0
Solid Angle Houdini to Arnold 3.3.0 for Houdini 16x-17x Win
Solid Angle Houdini to Arnold 3.3.0 for Houdini 16x-17x Win | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.
Author Alex
2019-02-1
0
Solid Angle Cinema 4D to Arnold 2.4.5 for Cinema 4D R18-R20
Solid Angle Cinema 4D to Arnold 2.4.5 for Cinema 4D R18-R20 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Author Alex
2019-01-16
0
Solid Angle Maya To Arnold 3.1.2.1 for Maya 2016 to 2019
Solid Angle Maya To Arnold 3.1.2.1 for Maya 2016 to 2019 | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Author Alex
2019-01-16
0
Solid Angle Houdini To Arnold v3.2.2 for Houdini 16.5.0.x 17.0.x Win
Solid Angle Houdini To Arnold v3.2.2 for Houdini 16.5.0.x 17.0.x Win | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.
Author Alex
2019-01-16
0
Solid Angle Katana to Arnold v2.2.2.1 for Katana 2.6 and 3.0 Win
Solid Angle Katana to Arnold v2.2.2.1 for Katana 2.6 and 3.0 Win | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Author Alex
2019-01-16
0
Solid Angle Cinema 4D To Arnold v2.4.4.1 for Cinema 4D R18 – R20
Solid Angle Cinema 4D To Arnold v2.4.4.1 for Cinema 4D R18 – R20 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
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