Solid Angle 3ds Max To Arnold v2.4.43 for 3ds Max 2018 and 2019 Win

Author Alex
2019-03-10
710
0
Solid Angle 3ds Max To Arnold v2.4.43 for 3ds Max 2018 and 2019 Win

Solid Angle 3ds Max To Arnold v2.4.43 and 3ds Max 2018 to 2019 Win

Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.

Features
Integration with 3ds Max shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
Support for AOVs & Deep EXR files.
Defer the creation of geometry at render time with the Procedural placeholder nodes.
Texturable Mesh lights.
3rd Party Arnold shader support.
MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.

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