Solid Angle 3ds Max To Arnold 2.1.949 for 3ds Max 2018 and 2019 Win
Download new update of Solid Angle 3ds Max To Arnold 2.1.949 for 3ds Max 2018-2019
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. Features:
Integration with 3ds Max shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
Support for AOVs & Deep EXR files.
Defer the creation of geometry at render time with the Procedural placeholder nodes.
Texturable Mesh lights.
3rd Party Arnold shader support.
MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.
Changes 2.1.949
Enhancements:
Option to retranslate the scene on a frame change: a new flag, called Re-translate Scene on a Frame Change was added to the rendering options. If enabled, the scene is re-translated from scratch on a frame change, when rendering a sequence. By default, from frame to frame, MAXtoA re-translates only the elements that changed, but there could be cases where these elements are not detected correctly. This new option simply re-exports all to Arnold, of course at the cost of the full scene translation time.
Update to Arnold 5.2.0.1.
Fixes:
Point cloud with animated display volume not updating in animation.
Crash with legacy maps connected to Map to Material and legacy mode OFF.
Wrong Mode dropdown in vr_camera.
Minor toon shader layout improvement.
Enhancements:
Option to retranslate the scene on a frame change: a new flag, called Re-translate Scene on a Frame Change was added to the rendering options. If enabled, the scene is re-translated from scratch on a frame change, when rendering a sequence. By default, from frame to frame, MAXtoA re-translates only the elements that changed, but there could be cases where these elements are not detected correctly. This new option simply re-exports all to Arnold, of course at the cost of the full scene translation time.
Update to Arnold 5.2.0.1.
Fixes:
Point cloud with animated display volume not updating in animation.
Crash with legacy maps connected to Map to Material and legacy mode OFF.
Wrong Mode dropdown in vr_camera.
Minor toon shader layout improvement.
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