Solid Angle 3ds Max To Arnold 2.0.937 for 3ds Max 2018-2019 Win

Author Alex
2018-05-26
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Solid Angle 3ds Max To Arnold 2.0.937 for 3ds Max 2018-2019 Win

Get new version of Solid Angle 3ds Max To Arnold 2.0.937 for 3ds Max 2018-2019


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. Features:
Integration with 3ds Max shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
Support for AOVs & Deep EXR files.
Defer the creation of geometry at render time with the Procedural placeholder nodes.
Texturable Mesh lights.
3rd Party Arnold shader support.
MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.

Changes v2.0.937:

Enhancements:

OptiX denoiser : the denoiser can now be applied on the beauty pass without needing to create extra AOVs.
Noice denoiser: noice.exe can now be run from a dedicated UI, exposed as a new tab in the rendering options.
Message logging system: the target file for the Arnold messages can now be set directly from the rendering options.
Structured stats and profiling: render statistics and profiling info can now be output to json files.

Fixes:

Fluids: rendering fluids as an Arnold Surface not working in Max 2018.
Crash when trying to change the number of points of the Ramp RGB map.
Wrong number of light, volume and alembic objects reported in the logged messages.
Undo-ing the Set Parameter operator can crash Max.

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