In Complete Lighting in Unreal Engine, Charleston Silverman walks you through the lighting system and tools available in Unreal Engine 4. Using a pirate ship cabin created for this tutorial, this environment utilizes features and techniques such as modulated and static mesh emissive lighting to bounce and volumetric lighting.
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements.
In this workshop, Matte Painter, Concept Artist and Art Director Nick Hiatt shares his process for creating 360 Concept Art for Production. Using 2D techniques in Photoshop and After Effects, as well as 3D tools such as Maya, ZBrush, Daz3D and V-Ray, Nick demonstrates how to combine both 2D and 3D approaches together seamlessly to create stunning 360 images.
In this workshop, Lead CG Artist and Compositor Shahin Badiei takes us through the journey of a visual effects shot from its inception to completion. Shahin begins by demonstrating Davinci Resolve’s editorial and color tools and then uses The Foundry Nuke as the foundation for building the shot toward the final composite, starting with Nuke’s latest camera tracker and then building the scene’s layout in Autodesk Maya.
In this tutorial, Animation Supervisor Elaina Scott shares her creature animation workflow for television visual effects. She begins by animating a flight cycle with the Dragon rig fromTruong CG Artist, model, shader and texture byStellan Joerdens, as well as discussing the mechanics of flight
MP4 1920x1080 | 5h 25m | ENG | Project Files | 1.5 GB
MP4 1920x1080 | 9h 52m | ENG | 3.5 GB
Eric takes you through the entire design process of creating a character, from the conception of an idea and how to make it original, to the fully-realized, final color image.
On this DVD Scott walks you through the industrial design rendering techniques that he employs within Adobe Photoshop.
The Gnomon Workshop – Anatomy Workshop Volume 1 – 7
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