Great lighting is what makes the difference between an amateur portrait render and a professional one. In this workshop, CG Supervisor Christopher Barischoff steps through what makes a photography studio styled lighting setup successful for characters and portraits. He covers classic photographic and cinematic lighting and expands on its implementation in 3D Graphics.
Learn from a master in this three-hour workshop by the Director of Visual Development at Marvel Studios, Andy Park. Sharing the wealth of his experience from a 20-plus-year career designing heroes and villains for movies, comics, and videogames, Andy breaks down his digital painting workflow for creating character concepts in Photoshop and reveals the importance of storytelling in the creation of a successful design.
There are many approaches for designing characters for the screen. Industry veteran Aaron Sims details two of his tried-and-trusted workflows for creating iconic concept designs for film and TV, using Photoshop and ZBrush. As well as guiding you through his production-proven techniques, Aaron shares his thoughts on the importance of conveying personality and character through designs and shares some of the key lessons he’s learned over his
Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya's feature-rich toolset expands with every version and has been reorganized in this latest release. Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring
MP4 1920x1080 | Total time: 3h 10m | ENG | Project Files Included | 12.0 GB
The Gnomon Workshop – Introduction to ZBrush 4R8 (ENG/RUS, Updated: April 2018) | Introduction to ZBrush 4r8 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. | Updated: Added Russian translation
his title is the first volume of an exclusive, long-awaited two-part series on Dave Dorman's illustration techniques. This lecture focuses on Dave Dorman creating preliminary art, the pencil art, for a dynamic science fiction painting. Dave discusses composition, light and shadow, figure drawing and the tricks to creating interesting and dramatic creatures.
In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage
In this title, Art Director Eddie Bennun shares his workflow for designing a credible game environment that portrays a clear story. Using Google SketchUp and Adobe Photoshop, Eddie explores the importance of shape language and its crucial role in creating a narrative composition.
In this tutorial, Senior Animator Elaina Scott shares her workflow for creating a full-cg shot for Visual Effects, from previs to final animation. In the initial chapters she discusses shot language, lenses and how to create dynamic poses for superhero animation. She begins by taking an existing animation and sets up a very rough set and some lights, so that she can illustrate how quickly one can create a narrative using camera lenses, movement
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